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Getting Started with Data Editing

Before you dive head long into a project you should take some time to get your ducks (or other regionally specific animals) in a row. This chapter of the guide breaks down a few of the key decisions and works on getting you ready to work on the database modification (Mod) you want to make.

Deciding What You Want to Make

It may sound like a silly question, but sometimes you may not really know what you want to mod or how far or deep you want to go. Starting small and simple in many cases is a good idea. If you really want to change many things you should really take a minute and map out all the things you need to do the job. Another factor involved is the end user. Is this something for you only or are you going to make this for other users to use too. In some cases, it helps to be familiar with the process or tools required to make data edits.

New or Derived Content

Where do you want to start? It is no doubt easier in almost every area of the game to derive/edit existing content than to start from scratch. If you are new to data editing/modding, I would strongly suggest starting a derived type of project first. Having data or a format in front of you helps reduce the chance of making a mistake. Once you are comfortable with all the ins and outs of creating the content you want from existing materials, you can switch over to making it from scratch. If you are going to create items from scratch, make sure you are aware and following the rules or guidelines for formats, sizes, and ranges. Failure to stay within the set boundaries of an object can lead to game crashes and the headaches of debugging what you have done.

Gathering Source Information

Before you launch a project, take the time to gather supporting source information that can help you with what you are planning to do. This could range from images to maps to specifications and documents. This will be less of an issue with sounds and some art items, but a downright necessity for scenarios and data work.

Safeguarding Sensitive or Classified Data

Please review all policies about the use, transmission, and markings of any files where sensitive (CUI) or Classified information is used in any of the related data files in the game system. The game has an open database with Excel spreadsheets, making it easy for information to be passed to others.

Third Party Tools and Other Assets

Modding a game takes time, effort, and tools. Modding the items found here requires having 3rd party software tools. Here is a breakdown of what you need.

  • Data Files – Microsoft Excel or equally capable spreadsheet software and knowledge of how to copy, paste and rename files and folders.

If you want to edit data, you will need to have software to do so.

Working with User Feedback

Once you place content for others to use, you will need to deal with both positive and negative feedback and suggestions. The best advice I can give on the subject is to be polite in your responses. If possible, take the good suggestions and work them in where you can. At the end of the day, it is your work and your vision, and there is nothing wrong with telling someone to use the tools to modify it the way they like. It is what we are doing!