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10. Munitions

Several weapon systems in the game can fire different types of munitions from their barrel (like tank guns) or tubes (artillery weapons and rocket pods).

10.1 Armor Piercing (AP)

Kinetic penetrators are used against armored targets.

10.2 Anti-Radiation (ARR)

Munition that homes in on radar emitters

10.3 Anti-Tank Guided Missile (ATGM)

Gun tube-fired ATGMs mainly used in Soviet tanks and anti-tank guns.

10.4 Canister/Flechette (CAN)

Close-in, short-range, widespread shotgun-type round that can devastate soft targets.

10.5 Demolition Charge (DEMO)

The munition is used to remove obstacles or blow bridges and is used primarily by engineers.

10.6 Fuel Air Explosive (FAE)

A munition has a warhead with a Thermobaric type of explosion.

10.7 High Explosive (HE)

A munition with a blast fragmentation-type warhead is used to destroy soft targets and structures. They are commonly used with artillery units.

10.8 High Explosive Anti-Tank (HEAT)

A munition with a formed HE penetrator warhead. They are used against armored vehicles.

10.9 HEAT - Tandem Warhead

This round has a dual-formed HEAT penetrator warhead meant to defeat reactive-type armor by using the first charge to negate the reactive armor block.

10.10 HEAT - Triple Warhead

This round has a triple-formed HEAT penetrator warhead meant to defeat reactive-type armor by using the first charge to negate the reactive armor block. This round is also effective against composite armor.

10.11 HESH/HEP (HESH)

A munition with an explosive squash head warhead. Used against armor and creates a spalling effect when it hits armor plates.

10.12 Hyper Velocity Round (HVR)

This round is an armor-piercing shell of the late WWII era used against armor with a higher velocity design for greater penetration than a standard AP round.

10.13 Illumination Rounds

A munition designed to provide illumination over a dark battlefield by dropping parachute-slowed flares. The flares open at altitude and burn for a short time.

10.14 Improved Conventional Munition (ICM)

ICM is a munition with a dual-purpose/sensor-fused warhead commonly used as a submunition in cluster bomb weapons.

10.15 Non-Persistent Chemical (NCHEM)

A chemical dispersion warhead releases a cloud of non-persistent gas that can kill or incapacitate exposed troops. It dissipates over time.

10.16 Nuclear (NUKE)

A nuclear warhead (Tactical Yields) devastates units and structures for several kilometers and leaves a vast area radiation-contaminated.

10.17 Persistent Chemical (PCHEM)

A chemical dispersion warhead releases a cloud of persistent chemicals that can kill or incapacitate exposed troops. The area is contaminated for the duration of the fight.

10.18 Precision Munition – Designated (PMD)

These precision-guided munitions are guided to the target by a laser source.

10.19 Precision Munition – Guided (PMG)

These precision-guided munitions use onboard guidance to home in on a target.

10.20 Scattered Mines (MINES)

These mines are munitions with AP/AT mine submunition payload that deploy the mines over an area.

10.21 Smoke – Normal

These munitions dispense visual-obscuring smoke to block the line of sight between your forces and the enemy. Thermal sights will see through this type of smoke.