When I am not doing rocket science work in my day job or spending time with my daughter, son, and wife, I can be found in front of a computer either playing games or working on them. Mostly working on them.
I started in the modding biz back in the early 80s (long before the term modding even surfaced). Where others looked at code to crack protection schemes, I was more into the data and info in the code. Learning how to change or add to it. That started me down the road to programming, gaming, and modding. My modding went mainstream with the great Dynamix games Red Baron, Red Baron 2, and Red Baron 3d. I did a number of data editors and got hooked up with a number of great guys who added extra life to the game years after its release. This effort culminated in my work on the highly successful and well-reviewed Full Canvas Jacket add-on (ended up runner up to Microsoft’s Flight Sim in PC Gamer, a game with no guns or tree cows).
Advance the clock a few years and I pick up a game from Matrix Games called Flashpoint Germany coded by Rob. I quickly noticed it was coded in Delphi and having been using Delphi for my Red Baron work, I jumped on it, started looking over the data, and reported to Rob on bug, new ideas and data updates. We met at Origins and I joined up with him and Matrix Games to provide follow-on support of the game. It was a great pairing and a way to work on a game that I had wanted to do myself some years earlier. That Origins also got me into doing work on some board games as well, but that’s another story.
Roll the clock forward and now we are working on a new game engine and adding a number of key people to the team to release Red Storm. Now I work with these guys to expand our game engine and game line.